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Git Commits -> Revision ceaf8e4

Revision ceaf8e4 by Sergej Reich (master)
March 3, 2013, 06:09 (GMT)
rigidbody: Revert to running simulation on frame update

Instead of flagging the rigid body world for frame update just call
BKE_rigidbody_do_simulation() recursively for all scenes.

This avoids having to constantly check if the simulation needs to be
updated.

Commit Details:

Full Hash: ceaf8e48ef5fbdb7e45a06b84bf24365ec5c5ed1
SVN Revision: 54991
Parent Commit: 5ff6a5c
Lines Changed: +10, -29

3 Modified Paths:

/source/blender/blenkernel/intern/rigidbody.c (+0, -2) (Diff)
/source/blender/blenkernel/intern/scene.c (+9, -24) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+1, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021