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Git Commits -> Revision ceaf8e4
Revision ceaf8e4 by Sergej Reich (master) March 3, 2013, 06:09 (GMT) |
rigidbody: Revert to running simulation on frame update Instead of flagging the rigid body world for frame update just call BKE_rigidbody_do_simulation() recursively for all scenes. This avoids having to constantly check if the simulation needs to be updated. |
Commit Details:
Full Hash: ceaf8e48ef5fbdb7e45a06b84bf24365ec5c5ed1
SVN Revision: 54991
Parent Commit: 5ff6a5c
Lines Changed: +10, -29