Blender Git Loki
Git Commits -> Revision d007828
Revision d007828 by Clément Foucault (master) August 20, 2017, 23:39 (GMT) |
Eevee: Offset the for each AA sample. This means we have less overall noise for rendered image. SSR, AO, and Refraction are affected by this change. SSR still exhibit artifacts because the reconstruction pattern needs to change every frame (TODO). |
Commit Details:
Full Hash: d007828ae78d66cdcc005d9ba3ad57e987f0190a
Parent Commit: 1b79d32
Lines Changed: +62, -45
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+0, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+3, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+56, -37) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+1, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+3, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+56, -37) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+1, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+1, -0) (Diff)