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Git Commits -> Revision d195280
Revision d195280 by Philipp Oeser (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix particle system duplication duplicates all systems Followup to rB3834dc2f7b38 (where getting the proper particle system was fixed for the Adjust Last Operation panel in the Properties Editor). But since this operator can also be called from the 3DView, get a current particle system there as well. Without this, _all_ particle systems would be copied when executing from the 3DView (which was never really intended [operator description uses singular] -- it just happens to use `copy_particle_systems_to_object` internally as well -- same as the `Copy Active/All to Selected Objects` operators)). ref. T83317 Maniphest Tasks: T83317 Differential Revision: https://developer.blender.org/D12033 |
Commit Details:
Full Hash: d19528020f7a8c0711ab88889c646ca46bef6fdc
Parent Commit: c67137a
Committed By: Fabian Schempp
Lines Changed: +5, -0
1 Modified Path:
/source/blender/editors/physics/particle_object.c (+5, -0) (Diff)