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Git Commits -> Revision d1fbf15
Revision d1fbf15 by Brecht Van Lommel (master) April 19, 2021, 19:07 (GMT) |
Cycles: include more transparency and emission in fast GI approximation For indirect light rays, don't assume any hit is opaque, rather if it has transparency or emission do the shading but don't do any further bounces. Naturally this is slower when there are transparent surfaces, however without this cutout opacity doesn't give sensible results. Differential Revision: https://developer.blender.org/D10985 |
Commit Details:
Full Hash: d1fbf1599fd445955596b69e327d30710e50724e
Parent Commit: b42454b
Lines Changed: +18, -3