Blender Git Commit Log

Git Commits -> Revision d1fbf15

Revision d1fbf15 by Brecht Van Lommel (master)
April 19, 2021, 19:07 (GMT)
Cycles: include more transparency and emission in fast GI approximation

For indirect light rays, don't assume any hit is opaque, rather if it has
transparency or emission do the shading but don't do any further bounces.

Naturally this is slower when there are transparent surfaces, however
without this cutout opacity doesn't give sensible results.

Differential Revision: https://developer.blender.org/D10985

Commit Details:

Full Hash: d1fbf1599fd445955596b69e327d30710e50724e
Parent Commit: b42454b
Lines Changed: +18, -3

3 Modified Paths:

/intern/cycles/kernel/kernel_path.h (+14, -3) (Diff)
/intern/cycles/kernel/kernel_types.h (+2, -0) (Diff)
/intern/cycles/render/shader.cpp (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021