Blender Git Loki
Git Commits -> Revision d2a1d22
Revision d2a1d22 by Clément Foucault (tmp-overlay-engine) November 7, 2019, 16:44 (GMT) |
Overlay Engine: Add Camera & Stereo Camera This change a few thing: - This fixes the toe-in convergence plane drawing issue. - The volume wires are drawn without depth write to avoid Z-fighting. |
Commit Details:
Full Hash: d2a1d222c08766758cd282f71d244dd186659ddc
Parent Commit: fb7d446
Lines Changed: +576, -155
8 Modified Paths:
/source/blender/draw/engines/overlay/overlay_extra.c (+317, -7) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+6, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_vert.glsl (+83, -5) (Diff)
/source/blender/draw/intern/draw_cache.c (+143, -141) (Diff)
/source/blender/draw/intern/draw_cache.h (+4, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+21, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -0) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+6, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/extra_vert.glsl (+83, -5) (Diff)
/source/blender/draw/intern/draw_cache.c (+143, -141) (Diff)
/source/blender/draw/intern/draw_cache.h (+4, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+21, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -0) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)