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Git Commits -> Revision d342e3e

Revision d342e3e by Nicholas Bishop (master)
December 30, 2012, 18:30 (GMT)
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode

This adds an override to the CDDM edge drawing function that switches
to GPU_Buffers drawing for PBVHes of type PBVH_BMESH.

Within the GPU_Buffers code, glPolygonMode() is used to draw lines
instead of faces.

Commit Details:

Full Hash: d342e3ef0f0d864133ae1d40481c309b366bbec0
SVN Revision: 53446
Parent Commit: 6ded71f
Lines Changed: +46, -14

6 Modified Paths:

/source/blender/blenkernel/BKE_pbvh.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+10, -1) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+15, -5) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+16, -5) (Diff)
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