Blender Git Commit Log
Git Commits -> Revision d342e3e
Revision d342e3e by Nicholas Bishop (master) December 30, 2012, 18:30 (GMT) |
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode This adds an override to the CDDM edge drawing function that switches to GPU_Buffers drawing for PBVHes of type PBVH_BMESH. Within the GPU_Buffers code, glPolygonMode() is used to draw lines instead of faces. |
Commit Details:
Full Hash: d342e3ef0f0d864133ae1d40481c309b366bbec0
SVN Revision: 53446
Parent Commit: 6ded71f
Lines Changed: +46, -14
6 Modified Paths:
/source/blender/blenkernel/BKE_pbvh.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+10, -1) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+15, -5) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+16, -5) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+10, -1) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+15, -5) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -1) (Diff)
/source/blender/gpu/GPU_buffers.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+16, -5) (Diff)