Blender Git Loki
Git Commits -> Revision d3ae91e
Revision d3ae91e by Porteries Tristan (temp-bge-cleanup) May 4, 2015, 17:24 (GMT) |
Run of uncrustify on Converter/ |
Commit Details:
Full Hash: d3ae91e920c57dbe10acc48b89e7f8839ae6a773
Parent Commit: 9f8a60a
Lines Changed: +3352, -3283
39 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+131, -131) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+67, -63) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+76, -76) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+20, -20) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+195, -188) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+8, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+173, -173) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+29, -27) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+135, -133) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+68, -48) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+804, -798) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+11, -11) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+13, -13) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+17, -17) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+33, -33) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+33, -21) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+14, -15) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+20, -21) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+200, -198) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+47, -43) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+27, -27) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+12, -12) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+75, -75) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+28, -28) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+11, -6) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+53, -53) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+623, -620) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.h (+9, -9) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+41, -41) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+8, -8) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+33, -33) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.h (+5, -5) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+244, -243) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+9, -9) (Diff)
/source/gameengine/Converter/KX_LibLoadStatus.cpp (+30, -30) (Diff)
/source/gameengine/Converter/KX_LibLoadStatus.h (+19, -19) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+18, -17) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+7, -7) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+67, -63) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+76, -76) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+20, -20) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+195, -188) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+8, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+173, -173) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+29, -27) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+135, -133) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+68, -48) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+804, -798) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+11, -11) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+13, -13) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+17, -17) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+33, -33) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+33, -21) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+14, -15) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+20, -21) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+200, -198) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+47, -43) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+27, -27) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+12, -12) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+75, -75) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+28, -28) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+11, -6) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+53, -53) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+623, -620) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.h (+9, -9) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+41, -41) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+8, -8) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+33, -33) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.h (+5, -5) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+244, -243) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+9, -9) (Diff)
/source/gameengine/Converter/KX_LibLoadStatus.cpp (+30, -30) (Diff)
/source/gameengine/Converter/KX_LibLoadStatus.h (+19, -19) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+18, -17) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+7, -7) (Diff)