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Git Commits -> Revision d573e9c

Revision d573e9c by Campbell Barton (master)
April 3, 2009, 04:12 (GMT)
BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.

Commit Details:

Full Hash: d573e9c5390a438b6e606a12d05dc2c6ad06a174
SVN Revision: 19514
Parent Commit: 0499d98
Lines Changed: +183, -407

64 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+3, -6) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+2, -5) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+2, -0) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+3, -6) (Diff)
/source/gameengine/Expressions/Value.cpp (+2, -4) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+3, -34) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+7, -4) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+3, -30) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+4, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+4, -9) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+4, -9) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+4, -8) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+3, -6) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+5, -8) (Diff)
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