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Git Commits -> Revision d690847
Revision d690847 by Clément Foucault (master) November 6, 2018, 23:19 (GMT) |
Eevee: Fix non normalized Normals in BSDFs and Layer Weight Although the normal was normalized when evaluating the lighting, the normal is often used for other purpose. In this case using the non normalized normal maybe the source of errors. |
Commit Details:
Full Hash: d6908471c01ba00f469746f2c30d9781f2eba43f
Parent Commit: c6c3d2e
Lines Changed: +27, -13
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+27, -13) (Diff)