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Git Commits -> Revision d73f747
Revision d73f747 by Clément Foucault (master) January 5, 2018, 09:25 (GMT) |
Eevee: Make Ogl render sampling more correct Result is less noisy ogl renders. What this patch does: - the draw loops gets accumulated into the output buffer. - disable TXAA persmat jittering in ogl render since ogl render already does that. - make noise texture update correct accross all draw loops. Previously it was reset between each FSAA samples. |
Commit Details:
Full Hash: d73f74793ef5ecd1d3edd913af3b4f21a1a7e3a2
Parent Commit: 9a00d57
Lines Changed: +88, -54