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Git Commits -> Revision d73f747

Revision d73f747 by Clément Foucault (master)
January 5, 2018, 09:25 (GMT)
Eevee: Make Ogl render sampling more correct

Result is less noisy ogl renders.

What this patch does:
- the draw loops gets accumulated into the output buffer.
- disable TXAA persmat jittering in ogl render since ogl render already does that.
- make noise texture update correct accross all draw loops. Previously it was reset between each FSAA samples.

Commit Details:

Full Hash: d73f74793ef5ecd1d3edd913af3b4f21a1a7e3a2
Parent Commit: 9a00d57
Lines Changed: +88, -54

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_engine.c (+22, -20) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+65, -34) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021