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Git Commits -> Revision d8e2c47

Revision d8e2c47 by Mitchell Stokes (master)
June 21, 2012, 05:41 (GMT)
Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter.

Blender's import function check's the Text datablocks in main for additional modules for importing. However, libloaded scenes were 1) not loading Text datablocks and 2) not letting bpy know about them. Text datablocks are now loaded if a Scene is loaded and bpy can now looking through extra Mains to find additional modules.

Commit Details:

Full Hash: d8e2c475a0dbfb9de31c363f76899435d80cff8f
SVN Revision: 48147
Parent Commit: 5019227
Lines Changed: +56, -3

5 Modified Paths:

/source/blender/python/generic/bpy_internal_import.c (+23, -0) (Diff)
/source/blender/python/generic/bpy_internal_import.h (+4, -0) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+16, -3) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+3, -0) (Diff)
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