Blender Git Loki
Git Commits -> Revision d91d8b5
Revision d91d8b5 by Brecht Van Lommel (render25) March 24, 2010, 11:33 (GMT) |
Render Branch: displacement now preserves smooth normals from the base mesh, which got lost due to linear subdivision. It now does this: final normal = displaced normal + (base mesh normal - subdivided normal) |
Commit Details:
Full Hash: d91d8b5f12d0bcf41135735155c8a27802a4a080
SVN Revision: 27713
Parent Commit: 4277f3f
Lines Changed: +61, -10
6 Modified Paths:
/source/blender/render/intern/include/object.h (+1, -0) (Diff)
/source/blender/render/intern/include/object_mesh.h (+3, -1) (Diff)
/source/blender/render/intern/source/object.c (+2, -0) (Diff)
/source/blender/render/intern/source/object_displace.c (+6, -3) (Diff)
/source/blender/render/intern/source/object_mesh.c (+48, -5) (Diff)
/source/blender/render/intern/source/object_particle.c (+1, -1) (Diff)
/source/blender/render/intern/include/object_mesh.h (+3, -1) (Diff)
/source/blender/render/intern/source/object.c (+2, -0) (Diff)
/source/blender/render/intern/source/object_displace.c (+6, -3) (Diff)
/source/blender/render/intern/source/object_mesh.c (+48, -5) (Diff)
/source/blender/render/intern/source/object_particle.c (+1, -1) (Diff)