Blender Git Commit Log

Git Commits -> Revision d91d8b5

Revision d91d8b5 by Brecht Van Lommel (render25)
March 24, 2010, 11:33 (GMT)
Render Branch: displacement now preserves smooth normals from the base mesh,
which got lost due to linear subdivision. It now does this:

final normal = displaced normal + (base mesh normal - subdivided normal)

Commit Details:

Full Hash: d91d8b5f12d0bcf41135735155c8a27802a4a080
SVN Revision: 27713
Parent Commit: 4277f3f
Lines Changed: +61, -10

6 Modified Paths:

/source/blender/render/intern/include/object.h (+1, -0) (Diff)
/source/blender/render/intern/include/object_mesh.h (+3, -1) (Diff)
/source/blender/render/intern/source/object.c (+2, -0) (Diff)
/source/blender/render/intern/source/object_displace.c (+6, -3) (Diff)
/source/blender/render/intern/source/object_mesh.c (+48, -5) (Diff)
/source/blender/render/intern/source/object_particle.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021