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Git Commits -> Revision d95bb087
Revision d95bb087 by Pablo Dobarro (master) October 9, 2019, 19:23 (GMT) |
Sculpt: Fix wireframe drawing With this commit sculpt mode draws the real mesh wireframe instead of the triangulated version by ignoring non real edges when building the PBVH GPU buffers Reviewed By: brecht Differential Revision: https://developer.blender.org/D6032 |
Commit Details:
Full Hash: d95bb087d0346164ab35df003ed8c4a27088e9eb
Parent Commit: e846852
Lines Changed: +47, -13
6 Modified Paths:
/source/blender/blenkernel/BKE_pbvh.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/paint.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+5, -1) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+1, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+35, -11) (Diff)
/source/blender/blenkernel/intern/paint.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+5, -1) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+1, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+35, -11) (Diff)