Blender Git Loki
Git Commits -> Revision d97050a
Revision d97050a by Antonis Ryakiotakis (master) March 14, 2013, 03:42 (GMT) |
Support for textures in vertex painting. Developer notes: this commit does painting in sRGB space. Since colours are stored im byte per component formats, expect this to have the usual dark fringing issues. Speed wise vertex paint could use some optimization, for instance we could store the screen space vertex positions on initialization like we do for texture painting, but this is for another time. Also noticed that vertex painting suffers from the subsurf + mirror issue too :/ Apart from that it's quite exciting how easy it is to add support for texturing now that proper abstractions for texture sampling have been done :) |
Commit Details:
Full Hash: d97050a7f668f75d7f0da5437cee42a2249a5a82
SVN Revision: 55258
Parent Commit: 604c75b
Lines Changed: +34, -9