Blender Git Commit Log

Git Commits -> Revision d97050a

Revision d97050a by Antonis Ryakiotakis (master)
March 14, 2013, 03:42 (GMT)
Support for textures in vertex painting.

Developer notes: this commit does painting in sRGB space. Since colours
are stored im byte per component formats, expect this to have the usual
dark fringing issues. Speed wise vertex paint could use some
optimization, for instance we could store the screen space vertex
positions on initialization like we do for texture painting, but this is
for another time. Also noticed that vertex painting suffers from the
subsurf + mirror issue too :/

Apart from that it's quite exciting how easy it is to add support for
texturing now that proper abstractions for texture sampling have been
done :)

Commit Details:

Full Hash: d97050a7f668f75d7f0da5437cee42a2249a5a82
SVN Revision: 55258
Parent Commit: 604c75b
Lines Changed: +34, -9

2 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex.c (+33, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021