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Git Commits -> Revision da01fb6

Revision da01fb6 by Daniel Dunbar (master)
April 3, 2005, 21:52 (GMT)
- added vertex normal calculation functionality to CCG subsurf (CCGSS
is fast, but can be rather tedious to work with...)
- vertex normals for smooth faces draw correctly now... this code also
switched to drawing with GL_QUAD_STRIP which can be quite a bit faster
(depends how fast graphics card calcs lighting, I get 50% faster here)

Commit Details:

Full Hash: da01fb62acaa15868738b006b2225d896214b955
SVN Revision: 4182
Parent Commit: a5e55df
Lines Changed: +259, -49

3 Modified Paths:

/source/blender/blenkernel/intern/CCGSubSurf.c (+185, -0) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+73, -49) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021