Blender Git Commit Log
Git Commits -> Revision da01fb6
Revision da01fb6 by Daniel Dunbar (master) April 3, 2005, 21:52 (GMT) |
- added vertex normal calculation functionality to CCG subsurf (CCGSS is fast, but can be rather tedious to work with...) - vertex normals for smooth faces draw correctly now... this code also switched to drawing with GL_QUAD_STRIP which can be quite a bit faster (depends how fast graphics card calcs lighting, I get 50% faster here) |
Commit Details:
Full Hash: da01fb62acaa15868738b006b2225d896214b955
SVN Revision: 4182
Parent Commit: a5e55df
Lines Changed: +259, -49