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Git Commits -> Revision db6d34d

Revision db6d34d by Mitchell Stokes (master)
March 2, 2013, 18:05 (GMT)
BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates.

Commit Details:

Full Hash: db6d34daada73edf013f94f3cc545f46e8707ecb
SVN Revision: 54972
Parent Commit: c718f0d
Lines Changed: +8, -0

1 Modified Path:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+8, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021