Blender Git Loki
Git Commits -> Revision dcf44df
Revision dcf44df by Clément Foucault (master) February 3, 2020, 15:15 (GMT) |
Fix T65114 Overlay: Armature: Bones with negative scale have wrong display This moves the backface culling to the fragment shader to avoid all the limitations of the current system. This has a cost but it is unlikely that bone drawing will be a bottleneck. |
Commit Details:
Full Hash: dcf44dfe8e0b0a084554ecb2cb2d34f0e273d933
Parent Commit: f13940e
Lines Changed: +16, -1
5 Modified Paths:
/source/blender/draw/engines/overlay/overlay_armature.c (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl (+2, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl (+3, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+7, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl (+3, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_outline_geom.glsl (+2, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl (+3, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+7, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_vert.glsl (+3, -0) (Diff)