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Git Commits -> Revision de3a622
Revision de3a622 by Ton Roosendaal (master) April 9, 2006, 17:14 (GMT) |
Bugfix #3862 Wire render normals were exactly opposite to the normals for solid faces. This caused displacement to work inverse too. Flipped them. (Note; for shading normals are corrected to point towards viewer) |
Commit Details:
Full Hash: de3a62209511bbd638f78853d34d409f1a792313
SVN Revision: 7235
Parent Commit: 5dd21d3
Lines Changed: +3, -3
1 Modified Path:
/source/blender/render/intern/source/convertblender.c (+3, -3) (Diff)