Blender Git Loki

Git Commits -> Revision de3a622

Revision de3a622 by Ton Roosendaal (master)
April 9, 2006, 17:14 (GMT)
Bugfix #3862

Wire render normals were exactly opposite to the normals for solid faces.
This caused displacement to work inverse too. Flipped them.
(Note; for shading normals are corrected to point towards viewer)

Commit Details:

Full Hash: de3a62209511bbd638f78853d34d409f1a792313
SVN Revision: 7235
Parent Commit: 5dd21d3
Lines Changed: +3, -3

1 Modified Path:

/source/blender/render/intern/source/convertblender.c (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021