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Git Commits -> Revision dfdf79f
Revision dfdf79f by Philipp Oeser (master) January 18, 2021, 12:51 (GMT) |
Fix T84250: Eevee world/material parameter animation not updating the viewport The WORLD_UPDATE operation (needed to free the gpu material) was already defined in DepsgraphNodeBuilder::build_world, but corresponding relation was only set up for changes in the nodetree, not for changes in the world/material itself in DepsgraphRelationBuilder::build_world. Direct changes to these surface properties in the UI were updating properly through RNA property update callbacks, but these are not called from the animation system. So now add these relations in the depsgraph. Not 100% sure this is the right place for this (since e.g. eevee engine seems to handle e.g. animated light paramters just fine through EEVEE_cache_populate / eevee_light_setup, but properly freeing gpu materials wont happen for worlds in e.g eevee_id_world_update and also not for materials) Maniphest Tasks: T84250 Differential Revision: https://developer.blender.org/D9959 |
Commit Details:
Full Hash: dfdf79fb03a8eec6e6cd2a098405ae13b00a05ae
Parent Commit: 9f2271d
Lines Changed: +12, -2
1 Modified Path:
/source/blender/depsgraph/intern/builder/deg_builder_relations.cc (+12, -2) (Diff)