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Git Commits -> Revision e0edac4c

Revision e0edac4c by Clément Foucault (master)
November 7, 2018, 21:16 (GMT)
Eevee: Support for extension type in the Node Image Texture

This does not work with the box projection mode. Implementing for box
projection mode would be difficult, slow, and produce a lot of code
duplication. Also i'm not sure this is worth it, as it's not a common use
case.

Commit Details:

Full Hash: e0edac4cb27ddacc22bcbf7a628d58bb0eb9e9bf
Parent Commit: 0b837a4
Lines Changed: +146, -18

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+105, -17) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+41, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021