Blender Git Loki

Git Commits -> Revision e1c958c

Revision e1c958c by Dalai Felinto (master)
May 7, 2009, 20:00 (GMT)
BGE Dome: Implementation of FBO to handle warp mesh rendering.
We are using an image twice as big to render the fisheye before warping.
It'll slow down warping meshes a little, but we get way more resolution.

Therefore I will bring Truncated Dome mode back in order to avoid using warping mesh for that.

Commit Details:

Full Hash: e1c958c3648ef903777f49b9fb6d4230af316885
SVN Revision: 20099
Parent Commit: 1f5ccd1
Lines Changed: +85, -24

2 Modified Paths:

/source/gameengine/Ketsji/KX_Dome.cpp (+80, -23) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+5, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021