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Git Commits -> Revision e2a2ceb

Revision e2a2ceb by Robert Wenzlaff (master)
January 7, 2004, 04:10 (GMT)
- Displacement now works for all object types. (However, some are only
marginally suitable, like curves, because of relatively low renderface
count). Will have to thoroughly document pros and cons of each type.

Usefullness order (greatest to least):
CC Subsurf Meshes (Displacement likes the smooth normals)
Simple Subsurf Meshes
Manual subdivided meshes
MBalls
Surfaces (Normal errors/ hidden seams)
Curves (Large flat areas with few renderfaces to displace).

Commit Details:

Full Hash: e2a2ceb6e539f46cd8a0e742c1e52a9dc0ef16d6
SVN Revision: 1847
Parent Commit: db7b5a9
Lines Changed: +18, -28

1 Modified Path:

/source/blender/renderconverter/intern/convertBlenderScene.c (+18, -28) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021