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Git Commits -> Revision e2f9afb
Revision e2f9afb by Shinsuke Irie (master) February 11, 2014, 08:06 (GMT) |
Blender Internal: Modify material property "Cast Buffer Shadows" to affect ray shadows also, and rename it to "Cast Shadows". This allows us to make materials that don't cast ray shadows. Turning off this property can reduce the rendering time slightly. Note: RNA path is changed to "use_cast_shadows" as well. The older path "use_cast_buffer_shadows" still can be used as its alias, but it will be removed after updating some addons. Reviewed By: brecht Differential Revision: https://developer.blender.org/D272 |
Commit Details:
Full Hash: e2f9afbaabbdecc87c77261e40650da426baf168
Parent Commit: 2038eb1
Lines Changed: +26, -20
13 Modified Paths:
/release/scripts/startup/bl_ui/properties_material.py (+3, -3) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_legacy.c (+1, -1) (Diff)
/source/blender/editors/render/render_preview.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+9, -3) (Diff)
/source/blender/render/intern/raytrace/rayobject.cpp (+1, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/shadbuf.c (+2, -2) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+3, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_legacy.c (+1, -1) (Diff)
/source/blender/editors/render/render_preview.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+9, -3) (Diff)
/source/blender/render/intern/raytrace/rayobject.cpp (+1, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/shadbuf.c (+2, -2) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+3, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)