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Git Commits -> Revision e30315b

Revision e30315b by Clément Foucault (master)
March 13, 2021, 22:11 (GMT)
EEVEE: RenderPass: Fix Ambient Occlusion pass

The shader was not using the horizon texture and was trying to
trace the AO again.

Also the depth reconstruction was off because now using the maxzBuffer.

Commit Details:

Full Hash: e30315ba9591b4571399908850863a725d0f1a1a
Parent Commit: 75fc6e3
Lines Changed: +14, -11

2 Modified Paths:

/source/blender/draw/engines/eevee/eevee_shaders.c (+4, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl (+10, -10) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021