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Git Commits -> Revision e493a1a

Revision e493a1a by Clément Foucault (master)
May 2, 2018, 18:49 (GMT)
DRW: Armature: New bone outline shader.

This fix the issue with the zfighting we were getting at bones edges.

Moreover, this enables us to render arbitrarly large outline with
varying thickness.

Commit Details:

Full Hash: e493a1a1aedcd6bc00f0f016aa6ef707742e3825
Parent Commit: 77b481f
Lines Changed: +243, -13

2 Added Paths:

/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl (+95, -0) (View)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+53, -0) (View)

7 Modified Paths:

/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/intern/draw_armature.c (+25, -7) (Diff)
/source/blender/draw/intern/draw_common.c (+39, -0) (Diff)
/source/blender/draw/intern/draw_common.h (+7, -3) (Diff)
/source/blender/draw/modes/edit_armature_mode.c (+10, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+3, -1) (Diff)
/source/blender/draw/modes/pose_mode.c (+9, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021