Blender Git Loki
Git Commits -> Revision e4c6da2
Revision e4c6da2 by Germano Cavalcante (master) June 9, 2021, 11:58 (GMT) |
Draw Cache: use threading for Mesh extract lines This is an optimization, but the difference is still not that significant as some extractions are still done in single thread. **Benchmarking** ||before:|after: |---|---|---| |large_mesh_editing:|Average: 14.246502 FPS|Average: 15.438118 FPS ||rdata 9ms iter 31ms (frame 69ms)|rdata 9ms iter 27ms (frame 65ms) |large_mesh_editing_ledge: |Average: 14.913622 FPS|Average: 15.856538 FPS ||rdata 9ms iter 30ms (frame 67ms)|rdata 9ms iter 26ms (frame 63ms) |looptris_test:|Average: 3.970774 FPS|Average: 4.095200 FPS ||rdata 11ms iter 90ms (frame 235ms)|rdata 12ms iter 87ms (frame 229ms) Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11467 |
Commit Details:
Full Hash: e4c6da29b2297cbf331bb3ac891959dbcc00ee73
Parent Commit: 4ced890
Lines Changed: +23, -2
1 Modified Path:
/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc (+23, -2) (Diff)