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Git Commits -> Revision e546242

Revision e546242 by Clément Foucault (master)
July 6, 2017, 11:32 (GMT)
Eevee: Add support for common BSDFs.

Add Diffuse BSDF, and Glossy.

Also Use World normal instead of view normal as input.

Commit Details:

Full Hash: e5462421c006929f4e88b27d38b3391d05163262
Parent Commit: a69e3c9
Lines Changed: +194, -25

10 Modified Paths:

/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+176, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+10, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+1, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021