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Git Commits  -> Revision e5ddaef
		
			
			
		
| Revision e5ddaef by Campbell Barton (master) August 26, 2011, 06:22 (GMT) | 
| when applying armature object transform now transform the bone roll too. This means you can import a BVH, rotate 90d and apply the rotation, the animation will still work as expected - thanks to Benjy's script for showing how obvious it is that this works :) | 
Commit Details:
Full Hash: e5ddaefecc1c6df3df15f22d6ce5609bb5c6cc3d
SVN Revision: 39706
Parent Commit: e9ca846
Lines Changed:  +20,  -3
1 Modified Path:
/source/blender/editors/armature/editarmature.c (+20, -3) (Diff)


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 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021