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Git Commits -> Revision e5ddaef

Revision e5ddaef by Campbell Barton (master)
August 26, 2011, 06:22 (GMT)
when applying armature object transform now transform the bone roll too.

This means you can import a BVH, rotate 90d and apply the rotation, the animation will still work as expected - thanks to Benjy's script for showing how obvious it is that this works :)

Commit Details:

Full Hash: e5ddaefecc1c6df3df15f22d6ce5609bb5c6cc3d
SVN Revision: 39706
Parent Commit: e9ca846
Lines Changed: +20, -3

1 Modified Path:

/source/blender/editors/armature/editarmature.c (+20, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021