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Git Commits -> Revision e623e62
Revision e623e62 by Clément Foucault (eevee-dof-refactor) January 25, 2021, 13:28 (GMT) |
EEVEE: Depth Of Field: Separate scatter buffer This adds a new texture buffer to store the scatter color. This improve code quality and in the future will allow smoother transition between scatter and gather. |
Commit Details:
Full Hash: e623e62d3e31a602ea27f2fac06b1420e17263e2
Parent Commit: 928aee9
Lines Changed: +24, -28
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+15, -9) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+3, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+4, -14) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+3, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+4, -14) (Diff)