Blender Git Loki
Git Commits -> Revision e640664
September 29, 2021, 14:14 (GMT) |
Fix Cycles crash in certain hair configurations The issue was caused by hair shader setup setting normal to a non finite value, which then gets used to create a ray with non-finite direction, making BVH traversal to run out of stack memory. Happens with 150_0040_A.lighting.blend frame 112 of the Sprites project. Differential Revision: https://developer.blender.org/D12692 |
Commit Details:
Full Hash: e640664cf859d5cecc4f449f7ca84bf3b4557fd9
Parent Commit: 7d291fa
Lines Changed: +1, -1
1 Modified Path:
/intern/cycles/kernel/geom/geom_curve_intersect.h (+1, -1) (Diff)