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Git Commits -> Revision e640664

September 29, 2021, 14:14 (GMT)
Fix Cycles crash in certain hair configurations

The issue was caused by hair shader setup setting normal to a non
finite value, which then gets used to create a ray with non-finite
direction, making BVH traversal to run out of stack memory.

Happens with 150_0040_A.lighting.blend frame 112 of the Sprites
project.

Differential Revision: https://developer.blender.org/D12692

Commit Details:

Full Hash: e640664cf859d5cecc4f449f7ca84bf3b4557fd9
Parent Commit: 7d291fa
Lines Changed: +1, -1

1 Modified Path:

/intern/cycles/kernel/geom/geom_curve_intersect.h (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021