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Git Commits -> Revision e683030

Revision e683030 by Brecht Van Lommel (master)
July 1, 2013, 14:49 (GMT)
Fix incorrect GLSL bump mapping in editmode when the UV coordinates are
flipped, was not passing sign on to GLSL shader.

Commit Details:

Full Hash: e6830300b7fbc03f72fbc35cafd35a147bf590dd
SVN Revision: 57906
Parent Commit: 7a304c2
Lines Changed: +1, -1

1 Modified Path:

/source/blender/blenkernel/intern/editderivedmesh.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021