Blender Git Commit Log
Git Commits -> Revision e683030
Revision e683030 by Brecht Van Lommel (master) July 1, 2013, 14:49 (GMT) |
Fix incorrect GLSL bump mapping in editmode when the UV coordinates are flipped, was not passing sign on to GLSL shader. |
Commit Details:
Full Hash: e6830300b7fbc03f72fbc35cafd35a147bf590dd
SVN Revision: 57906
Parent Commit: 7a304c2
Lines Changed: +1, -1
1 Modified Path:
/source/blender/blenkernel/intern/editderivedmesh.c (+1, -1) (Diff)