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Git Commits -> Revision e6c26fb
Revision e6c26fb by Campbell Barton (apricot) June 7, 2008, 17:48 (GMT) |
Option to correct for UV distortion when edge sliding when the surrounding faces share the same UV location (else uv interpolation is ignored for that vert). Enable this from the UV Calculation panel, "Transform Correction" button. This also means deleting edge loops keeps uvs where possible (even when Transform Correction isnt enabled). Works for multiple UV layers. |
Commit Details:
Full Hash: e6c26fbb4e9ee79756a7ba72f224d6d5baf1ceaa
SVN Revision: 15151
Parent Commit: dafafab
Lines Changed: +192, -2
6 Modified Paths:
/source/blender/blenkernel/intern/customdata.c (+1, -1) (Diff)
/source/blender/blenlib/BLI_arithb.h (+1, -0) (Diff)
/source/blender/blenlib/intern/arithb.c (+8, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/src/buttons_editing.c (+5, -0) (Diff)
/source/blender/src/editmesh_tools.c (+176, -1) (Diff)
/source/blender/blenlib/BLI_arithb.h (+1, -0) (Diff)
/source/blender/blenlib/intern/arithb.c (+8, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/src/buttons_editing.c (+5, -0) (Diff)
/source/blender/src/editmesh_tools.c (+176, -1) (Diff)