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Git Commits -> Revision eb21985

Revision eb21985 by Ton Roosendaal (master)
December 21, 2012, 10:15 (GMT)
Bug fix #33639

Material Texture blend modes Screen, Overlay and Multiply didn't respect
the alpha for textures... an error I could trace back to 2004 even.

Obviously the fix should be done, but it might change the appearance of
renders somewhat. Will keep an eye open if this is worth ugly
version-patching.

Now: image textures with alpha, will only apply the blend modes
respecting the alpha values.

Commit Details:

Full Hash: eb219852a839f23bfeb9dd5c24bb4bb90ef0c367
SVN Revision: 53239
Parent Commit: ba868f1
Lines Changed: +6, -6

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -3) (Diff)
/source/blender/render/intern/source/render_texture.c (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021