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Git Commits -> Revision eca256b

Revision eca256b by Clément Foucault (master)
April 3, 2017, 19:52 (GMT)
GPULamp: Separate GPULamp from GPUMaterial

Since we need GPULamps for draw engines, it makes sense to separate them.

Commit Details:

Full Hash: eca256bc327813f2d3ce29e8e89e07c4c0294403
Parent Commit: 8e0bfee
Lines Changed: +648, -463

3 Added Paths:

/source/blender/gpu/GPU_lamp.h (+75, -0) (View)
/source/blender/gpu/intern/gpu_lamp.c (+475, -0) (View)
/source/blender/gpu/intern/gpu_lamp_private.h (+86, -0) (View)

9 Modified Paths:

/source/blender/blenkernel/intern/object.c (+1, -1) (Diff)
/source/blender/editors/object/object_add.c (+1, -1) (Diff)
/source/blender/editors/render/render_update.c (+1, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw_legacy.c (+1, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/GPU_material.h (+2, -22) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -439) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp (+1, -0) (Diff)
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