Blender Git Loki
Git Commits -> Revision ed55575
Revision ed55575 by Clément Foucault (master) November 6, 2017, 16:43 (GMT) |
DRW: Use pseudo persistent memory pool for the rendering data structure. This gets rid of the bottleneck of allocation / free of thousands of elements every frame. Cache time (Eevee) (test scene is default file with cube duplicated 3241 times) pre-patch: 23ms post-patch: 14ms |
Commit Details:
Full Hash: ed555750eb8294005f54425094cb692f29830631
Parent Commit: 5d70e84
Lines Changed: +264, -198