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Git Commits -> Revision eea22dd

Revision eea22dd by Clément Foucault (master)
October 8, 2018, 15:20 (GMT)
Workbench: Smoke: Fix display

Includes the following fixes
- Fix smoke texture creation: data was interpreted as Byte instead of Floats.
- Fix Velocity texture not being free after draw: also was causing crashes.
- Fix display_thickness not being copied during COW.
- Fix Blending and general volume rendering algorithm.
- Add Volume Shadowing support.

Commit Details:

Full Hash: eea22dd5ef0aaf58066bbff460315c8867741920
Parent Commit: ba3ef44
Lines Changed: +61, -44

6 Modified Paths:

/source/blender/blenkernel/intern/smoke.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+28, -22) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl (+5, -3) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+3, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+23, -17) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021