Blender Git Loki
Git Commits -> Revision ef29aae
August 16, 2016, 13:17 (GMT) |
Implemented the fresnel in the multi-scatter GGX for the Disney BSDF - The specular/metallic part uses the multi-scatter GGX - The fresnel of the metallic part is controlled by the specular value - The color of the reflection part when using transparency can be controlled by the specularTint value |
Commit Details:
Full Hash: ef29aaee1af8074e0228c480d962700e97ea5b36
Parent Commit: 88567af
Lines Changed: +245, -34
6 Modified Paths:
/intern/cycles/kernel/closure/bsdf.h (+2, -0) (Diff)
/intern/cycles/kernel/closure/bsdf_microfacet.h (+5, -5) (Diff)
/intern/cycles/kernel/closure/bsdf_microfacet_multi.h (+24, -6) (Diff)
/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h (+141, -3) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+72, -20) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)
/intern/cycles/kernel/closure/bsdf_microfacet.h (+5, -5) (Diff)
/intern/cycles/kernel/closure/bsdf_microfacet_multi.h (+24, -6) (Diff)
/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h (+141, -3) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+72, -20) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)