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Git Commits -> Revision f0821de
Revision f0821de by Ton Roosendaal (master) January 7, 2004, 21:44 (GMT) |
Left over work from localizing renderdata! - when quads get split before render, the vertexcolors and texture face (UV) info has to be corrected as well. This happens runtime during render, no new data is created. The code was in previous versions, but with raytrace and other new features it needed a rewrite - this now also should work for the new smart split code from robert! |
Commit Details:
Full Hash: f0821decffaf316715df7fbf2a1e3b64b480edc8
SVN Revision: 1861
Parent Commit: 1126706
Lines Changed: +33, -14