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Git Commits -> Revision f22f60e
Revision f22f60e by Mitchell Stokes (master) March 29, 2012, 01:56 (GMT) |
BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. |
Commit Details:
Full Hash: f22f60e7c4b57b28add3658eaa86b21041cad241
SVN Revision: 45254
Parent Commit: 42076f0
Lines Changed: +7, -3
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+7, -3) (Diff)