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Git Commits -> Revision f2b3e1f

Revision f2b3e1f by Clément Foucault (master)
September 12, 2017, 12:25 (GMT)
Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader

You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf.

Commit Details:

Full Hash: f2b3e1f7127681db97501777dcb1d169fd1e86a5
Parent Commit: 7a6f9ab
Lines Changed: +11, -2

2 Modified Paths:

/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+9, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021