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Git Commits -> Revision f2eb589

Revision f2eb589 by Lukas Toenne (strand_gpu, strand_nodes)
July 2, 2016, 10:15 (GMT)
Calculate barycentric interpolation weights using a simple kdTree method.

This method uses the 3 closest points on the scalp for defining interpolation
weights. This method has drawbacks in cases of thin geometry, but it is
simple to implement.

Commit Details:

Full Hash: f2eb589201bcde4cd7a1db1f3dfbf9f54dbb5a58
Parent Commit: 976c0cd
Lines Changed: +63, -4

2 Modified Paths:

/source/blender/blenkernel/intern/strands.c (+61, -2) (Diff)
/source/blender/gpu/intern/gpu_strands.c (+2, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021