Blender Git Commit Log

Git Commits -> Revision f2eb589

Revision f2eb589 by Lukas Toenne (strand_gpu, strand_nodes)
July 2, 2016, 10:15 (GMT)
Calculate barycentric interpolation weights using a simple kdTree method.

This method uses the 3 closest points on the scalp for defining interpolation
weights. This method has drawbacks in cases of thin geometry, but it is
simple to implement.

Commit Details:

Full Hash: f2eb589201bcde4cd7a1db1f3dfbf9f54dbb5a58
Parent Commit: 976c0cd
Lines Changed: +63, -4

2 Modified Paths:

/source/blender/blenkernel/intern/strands.c (+61, -2) (Diff)
/source/blender/gpu/intern/gpu_strands.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021