Blender Git Loki
Git Commits -> Revision f510057
Revision f510057 by Campbell Barton (master) September 20, 2008, 11:08 (GMT) |
[#17600] char* -> const char* Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems. |
Commit Details:
Full Hash: f510057fefea61a15fbbbd6556bf00a6350bb519
SVN Revision: 16628
Parent Commit: a12375c
Lines Changed: +272, -272
55 Modified Paths:
/source/blender/blenkernel/intern/action.c (+1, -1) (Diff)
/source/blender/blenlib/BLI_blenlib.h (+1, -1) (Diff)
/source/blender/blenlib/intern/util.c (+1, -1) (Diff)
/source/blender/yafray/intern/export_File.cpp (+1, -1) (Diff)
/source/blender/yafray/intern/export_Plugin.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+20, -20) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+17, -17) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+13, -13) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+15, -15) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+17, -17) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+14, -14) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+22, -22) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+14, -14) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h (+1, -1) (Diff)
/source/blender/blenlib/BLI_blenlib.h (+1, -1) (Diff)
/source/blender/blenlib/intern/util.c (+1, -1) (Diff)
/source/blender/yafray/intern/export_File.cpp (+1, -1) (Diff)
/source/blender/yafray/intern/export_Plugin.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+20, -20) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+17, -17) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+7, -7) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+13, -13) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+15, -15) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+8, -8) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+17, -17) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+14, -14) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+10, -10) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+22, -22) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+14, -14) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h (+1, -1) (Diff)