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Git Commits -> Revision f5648f6
Revision f5648f6 by Porteries Tristan (master) April 8, 2015, 04:56 (GMT) |
BGE : Fix T36285 Wrong viewport scale. Fix of T36285, I just invalidate projection matrix when a camera switch to viewport mode, because we need to rewrite the projection matrix in RenderFrame. It worked with old blender version because when you use viewport render one camera is added in the camera list and initialize its projection matrix for the first time. But when we used several cameras + viewport for splitscreen we had issues. Reviewers: dfelinto, hg1, ben2610, lordloki, moguri Reviewed By: moguri Projects: #game_rendering, #game_engine Differential Revision: https://developer.blender.org/D1202 |
Commit Details:
Full Hash: f5648f6db9f4549d9e3220f89361e5f76e5b2b2a
Parent Commit: 441f68e
Committed By: Jorge Bernal
Lines Changed: +1, -0
1 Modified Path:
/source/gameengine/Ketsji/KX_Camera.cpp (+1, -0) (Diff)